Color and tier ranking is very helpful when youre trying to digest a lot of information. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. Their dances are foreign and cannot be taught to those who do live their whole life to be one of the Dancers, their history shrouded from the past these people and style of fighting are extremely rare to find although their past may not be as hard to uncover as you think, the knowledge is passed on through each disciple as they learn their own style within their minds. This is the philosophy shared by Bards of the College of the Dancer. While this is a character who teeters on the edge of M.A.D., you can still get away with multiclassing if you choose well and dont overextend yourself. Once you use this feature, you cant use it again until you finish a long rest, unless you expend a 5th level spell slot or higher to cast the spell again. The bonus is equal to your Intelligence modifier (minimum of 1). The weapon must have the two-handed or versatile property for you to gain this benefit. For a minute, you have the following bonuses: The bladesong ends early if you are incapacitated; if you make a two-handed weapon attack; if you don medium armor, heavy armor, or a shield; or if you dismiss it as a free action. You dont gain the +1 to attack from Glyph of Revolution since you did not change your Fighting Style, and your Archery bonus is only +2 as normal. Being able to participate in melee combat is clearly the most helpful feature of this subclass. Today. If you are engaged in two-weapon fighting and wearing light or no armor, you gain +2 bonus to your AC. You must be wielding a shield. Acrobatics (+10), leap of the clouds, fast movement. You learn two dances of your choice, which are detailed under "Dances" below. You learn to impose your personality on the world around you in new ways. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per runeblade level after 1st. The Archfey As an Archfey warlock, you form a pact with a powerful fey creature. Think of this class as a combined flavor of a Rogue, Bard and a Barbarian. We also want the basis for a character who would have reason to study the tradition of bladesong. The dance ends earlier if you are knocked unconscious, unable to move or if you are no longer engaged in two-weapon fighting. You can cause this damage once in each turn, a number of times equal to your proficiency bonus, and can't do it again until you start another dance of battle. Intelligence is your spellcasting ability for your runeblade spells, since you learn magic through study and practice. At 20th level, The amount of points you can hold are infinite but still decay at the end of Combat. The bladesinger is made possible by the proficiencies it allows a wizard to gain those being light armor and a single one-handed melee weapon. If you attempt to create a fourth duplicate, the first one disappears. Additionally, you may replace one of those attacks with a cantrip. Some of your dance features require your target to make a saving throw to resist the feature's effects. That little line about cantrips also highlights the main functionality of this subclass. To blade dancers, the sword is more than a weaponit is an ally, a friend, a spirit companion. The first weapon attack you make against creatures that can see you but not your invisible rune weapon gains advantage. If you are not wearing medium or heavy armor or carrying a shield, you can activate the bladesong as a bonus action. If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single weapon attack against that creature as a reaction. While we might sometimes make reference to unofficial or homebrew content to illustrate a point (or just because its too cool not to talk about), every option we suggest is legal in the official rules for D&D 5e as published by Wizards of the Coast. The mechanical advantages will be up to the DM, but thats the way we like it it allows us to work outside of the (sometimes) narrow 5e mindset. When you switch dances, you can choose to spend 2 momentum points to activate the 'switch' effect described in the dance that you are switching from, and to draw and stow any weapons or handheld items required for the dance. Yes, since you gain the temporary hit points at the same time as when your AC or saving throw is increased, before any of the effects of the attack or saving throw are applied. Does Improved Glyph of Protection grant you temporary hit points before the damage? A creature that doesnt start in the middle but moves in the same circle would take three instances of damage from the spells. The Runeblade table shows how many spell slots you have to cast your runeblade spells of 1st level and higher. In addition, when you make attacks . Our guide to the Bladesinger Wizard Subclass for DnD 5e including abilities, strengths, weaknesses, and how to build your own step by step. You can begin a dance as a bonus action and your current dance affects how you can spend your momentum points. Fun and smart additions to the game, the . The bonus increases to +2 when you reach 10th level in this class, and to +3 at 17th level. A Small blade dancer moves more slowly than a Medium-size blade dancer, while a ratling moves faster, as shown on the table below. Therefore, you may see very familiar features taken from various classes/published material, modified to serve the class. You can add your Dexterity to any performance check you make while you are able to move and wielding a monk weapon. Your typical wizard can choose just about any spells that they would like to. OC 5th Edition. Once you reach 2nd level you can choose two of the classes proficiency and double it. Blizzard Rush (Light Weapon Required). Well, I hope you dont mind rerolling characters. Starting at 11th level, once on each of your turns when you take the Attack action, you can forego one of your attacks to instead cast a spell with a casting time of one action. In Dungeons and Dragons 5e, "half-casters" are classes and subclasses that blend martial prowess with magic ability. In addition, whenever you make an extra attack using a bonus action on your turn, you may make one additional attack with your off-hand weapon. At 15th level, when you provoke an opportunity attack, you can use your reaction to make a single attack against the attacker. You gain access to cantrips. Once you use this feature, you cant use it again until the end of a long rest. The Blade Dancer is a fighter who fights using their custom Weapon Created from any Craftsman they know. You can take a Flurry of Swords by spending 1 ki points, rather than 2. You push your target 15 feet away from you. You basically have multiple lives worth of protection baked into this feature, but remember that the less you have to use it, the better. When you move on your turn, you gain a +2 bonus to your AC and Dexterity saving throws until the start of your next turn. Blade Dance. Want to be a knight? You may expend one use of your Bardic Inspiration to create one of the following effects: Your dance evokes the elegance and hostility of the mighty Viper. Additionally you can draw a thrown weapon as part of your attack, as well as pick up any thrown weapon in your space during your movement. Starting at 9th level when you make an attack and hit a creature you gain two Dancer's will. Still Mountain (Shield Required). They don't have access to as many combat features as Fighters or Barbarians, and they don't gain high-level spells as quickly as Wizards or Sorcerers; instead, half casters are proficient in physical combat while adapting to situations using a small collection of spells. When you change your Fighting Style into another before an attack, it gains an additional effect for that attack, as seen on the Glyph of Revolution Effects table. The origins of this discipline can be traced back to ancient giant warrior tribes, but are now associated with goliaths, who have inherited the tradition, and to dwarves who learned it and made it their own. Your duplicates disappear when they are 60 feet away from you at the end of your turn, instead of 30. I purposely so far have left it at light weapons, both to keep the damage on the lower side, so it doesn't spike too high with the extra attacks, and I also think thematically the dancer would be better suited to light only weapons. That way you can know how many you need to take and how many you can substitute for feats. The spell ends early if you end it as a bonus action on your turn, are no longer carrying your rune weapon, fall unconscious, or die. If were not using custom ability scores, we really need to choose the race that covers our bases on bad rolls. Choose two 3rd-level wizard spells in your spellbook as your signature spells. This is your capstone ability, and if you make it to this, congratulations, youre a true bladesinger. At 15th level, You gain a rush of adrenaline giving yourself one more action and a potential Bonus Action. At 7th level, you can use a bonus action on your turn to throw your rune weapon at an unoccupied space you can see within 60 feet of you. Level 6-10 Monk, pick Kensai at 8 and boost Dex to 20 at level 9. There is to much text for the lack of clarity. Either of these subclasses will do well for you and allow for the multiclassing to be more than just a dip. In comes the bladesinger, a wizard who can get along quite fine without burning a single spell slot. Expertise in Acrobatics, Performance, Insight, and Stealth. How does the Blade Dancer's Glyph of Revolution work? Some believe that genies granted these runes to warriors of old , while others say the gods graced those who perform worship through dance. . As you can see, many ways to do this. They set you up as a wizard who can actually fight and hold their own and then continue to provide you abilities that show that. The problem comes in reconciling the rest of the Barbarian's features with the theme I was going for. New races like the Faery and revised races like the Goliath can be used for just about any character if you like their features and style. When you reach 11th level in this class, you can add your Intelligence modifier (minimum of 1) instead of half. This subclass can't use Booming Blade with the flourishes since they depend on using the Attack action. (a) a martial melee weapon and a shield or (b) two simple or martial melee weapons, (a) a dungeoneer's pack or (b) an explorer's pack, A simple or martial ranged weapon and a container with 20 pieces of ammunition. Of coarse, my first thought was to look through official classes that fit thematically leading me to look at the Blade Singer and the College of Swords Bard. You may create one of the following magical effects as an action: You begin to dance, radiating an aura of certainty and safety. Finally, you gain proficiency in the Performance and Acrobatics skills. If your blades break, or the chain would snap, they need to be replaced during a short or long rest. Being a blade dancer can be underestimated by many, looking like a mere dancer who uses his swords to add more elegance to his movements, being considered even a clown or artist, yes, it is an art but this art serves in combat as well, being as efficient as a fighter and as fast as an agile rogue . You gain access to 3rd-level spell slots. Listed in order of appearance. You have to make a lot of decisions when picking the right race for your character, but interestingly, those choices have changed in the past few years. You can move in between each casting. You can take a single level of rogue to gain access to sneak-attack damage, but if you go further, you will be rewarded with a bit more damage and some more exciting features. Your illusory duplicate is an object. Starting 10th level, you become used to transitioning your dances from one to the other. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn. Once you use this feature, you cant use it again until you finish a short or long rest, unless you expend a spell slot of any level to use it again. And, to make things a bit more exciting, we can swap one of those attacks for a cantrip. There are no 2/3 casters subclasses to my knowledge. Mechanically, this background offers you either a position of privilege, which sees the common folk doing what they can to appease and comfort you, or retainers, commoners who will perform mundane tasks for you. At 6th level, you increase the deadliness of your strikes and agility of your steps. Good spells of this level to prepare are as follows: You gain access to 2nd-level spell slots. Boulder Quake (Heavy Weapon Required). Runeblades aim to blend magical ability and martial prowess, both complementing the other, creating one harmonious style of combat. Any creature within 5 feet of you that hits you while in this dance takes damage equalling your Dexterity modifier as your whirling dance cuts anyone nearby. I call it a linear spell selection because thats what it is, mostly. Their prowess and precision with the blade is unmatched. You gain access to 7th-level spell slots. This is a new character class called the Blade Dancer, which was created by combining some unique features from other classes as well as some d&d 5e mechanics. Music is powerful in this way, as music has the ability to communicate emotion and power to any creature that hears it. Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier. Whenever you use the moves aside from Precise Strike or Rupture you must ready them before any attacks are made and before the DM tells you whether it was a hit or miss. While holding a ranged rune weapon, the range of spells you cast that do not have a range of self or target each creature within its range is equal to the spells normal range, or your rune weapons normal range, whichever is higher. As a Blade Dancer you gain the following class features. You regain one use of your Glyph of Protection feature at the beginning of each combat. I would argue that Dance of Death can be VERY effective assuming the Blade Dancer is able to land 3 or more hits on one target within a crowd. It means dodging and diving through waves of foes, slicing each one down. The first Blade Dancers came from the secretive tribes of Zakhara, far south of Faern, although the exact origins are contested. Also important to note that this feature still does not let you target a creature that is hidden from you (as opposed to unseen by you). Alternatively, he can add three enchanted blade I abilities to his blade, either simultaneously or separately. You can use this feature a number of times equal to your Intelligence modifier. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. At 3rd level, you are able to more acutely strike with lighter weapons to cause more damage. Dancer's Will Maximum is gained Through your Level + Dex mod. The bonus equals your Intelligence modifier (minimum of +1). A blade dancer who wears medium or heavy armor, or carries a medium or heavy load, cannot use any of his special abilities except for enchanted blade. Its spellcasting ability is charisma (spell save DC 15, +7 to hit with spell attacks). The Flair determines the Arcane Strikes damage type as well as its effect as detailed on the table below. Theres enough that you do have some options, but realistically, most bladesingers will have the same basic loadout of spells. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. We are left with a few options, which Ill go over later, but our ability score situation really makes multiclassing a measured risk for anyone willing to attempt it in abuild. As the runeblade becomes stronger, they may study, create, or discover more glyphs to etch onto their weapon, further enhancing their abilities. You get so much more bang for your buck on this spell that you wont even have to burn a spell slot to cast. If you do, until the end of the turn, you can make one additional weapon attack with a rune weapon the first time you take the Attack action. Weapon and Armor Proficiency: Blade dancers are proficient with all simple and martial weapons, and with light armor. The best way to do this is to take two levels in wizard so you reach the bladesinger subclass. Choose one of the following options: Archery, Defense, Dueling, Great Weapon Fighting, or Two-Weapon Fighting. Your staunch defence makes you a bastion on the field. The arcane trickster will allow you to take more levels in rogue while still increasing your spell slots and spell list. Dances. At 3rd level, your runes let you weave magical thread that lets you control your weapon like a puppet: At 7th level, you enhance your craft by expanding your cast: At 15th level, you can bind a victim using dark runes to control their movements as easily as one would a dolls. 1st level (4 slots): heroism, sleep, unseen servant. Levels: 1-3 Rogue to get the Swashbuckler subclass. Added a bardic college version of the Sword Dancer cleric domain, given that the Bard class lends itself more to the concept of a cleric of Eilistraee than the cleric domain. For more information, please see our The weapon looks and feels like a puppet, but its statistics as a weapon stays the same. Each dance you learn has a prerequisite weapon type that you need to perform the dance: e.g. The reason I Decided to go with 5 levels of monk was to get the extra attack feature. Strong melee options include Booming Blade, Green Flame Blade, Shocking Grasp and Sword Burst, while ranged Bladesinger's can consider Chill Touch, Firebolt, Ray of Frost or Sapping Sting. These marionette masters employ the use of dark magical thread to give a semblance of life to dolls and mannequins. The first attack targeted towards you in a round where you are dancing is made with disadvantage. Leap of the Clouds (Su): A blade dancer's jumping distance (vertical or horizontal) is not limited according to his height. You gain access to 9th-level spell slots. Training in War and Song When you adopt. Then, spend the next three levels learning the way of the artificer. Spell attack modifier = your proficiency bonus + your Intelligence modifier. Blade Dancer, a 5e Fighter Subclass. Whenever Dance of Battle is active, you don't spend ki points to use Step of the Wind. [OC] Rogue Subclass: Blade Dancer. While you are wearing armor, you gain a +1 bonus to AC. Your unerring accuracy always finds its mark. Plus, since these are concentration spells, their bonuses arent just one-and-done like a typical spell. At 3rd level, when you use your Glyph of Protection against an attack to turn a hit into a miss, you can make one melee weapon attack as part of that reaction. Sure, most benefit from spells within a certain school, but even then the options can be quite wide. This is excellent for the bladesinger who wants to lean further into their agile ways. The damage type is the same of the type on the weapon. Light or twinned melee weapons that deal slashing or piercing damage are considered Flashing Blade weapons. This style isnt objectively better or anything, but it certainly means that a bladesinger wont get in as many pinches as your average wizard might. Acrobatics (Su): A 1st-level blade dancer gains a +10 competence bonus on Balance, Jump, and Tumble checks. Its entire focus is on us being nimble; plus well be using it to get a good AC with light armor and, more than likely, as our weapons attack modifier. I ultimately decided to go with a mix of Rogue and Monk, The build focuses on Rogue with some Monk for flavor and to take advantage of it's defensive features. The dancer has the following bard spells prepared: Cantrips (at will): blade ward, mage hand. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage. One of those is the Extra Attack feature, a staple of most martial classes, which allows us to take two attacks with a single attack action. When you choose this archetype at 3rd level, you learn dances that affect how you can attack with your equipped weapons using momentum points. For example, if you know the 1st-level spell thunderous smite and have a 1st-level and a 2nd-level spell slot available, you can cast thunderous smite using either slot. You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. Perhaps some parkour might allow them to get behind an opponent, or they might be able to slide underneath the feet of an enemy. Beyond that is something that is less of a problem and more of a true limitation: our stock of spells. (For example, if you have 3 friendly creatures within 15 feet of you, your Bardic Inspiration Die becomes 1d10 + 3, or 1d12 + 3 as of 15th level. You can use a shield and still gain this benefit. Major changes: Order of Steel, Counter, Sidestep, Dance of Death, Improved Fighting Style. Okay, maybe thats a bit extreme. You also regain the use of this feature if a target immediately dies when you doom it. You can draw or stow a pair of melee weapons when you normally would be able to draw or stow a single one. Ask your DM to find out how he rules these scenarios. Its important to plan out ASIs as you build your character. Autumn Rain (Thrown Weapon Required). In addition, a blade dancer can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent him from doing so. You can summon two rune weapons as a bonus action, with one weapon teleporting to each of your hands. A blade dancer can use this ability even if he is wearing medium or heavy armor. Rather, I think this is here to encourage creativity from the players and DMs at any table where a bladesinger is present. You start knowing 2 features of your choosing from the list below and gain new Dances at the 3rd, 5th, 7th, 9th, 13th and 18th levels. Perfected long ago by elven warriors, the art of the bladesong is as much a practice of magic as it is a practice of true swordsmanship. 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Is present as detailed on the field and boost Dex to 20 level..., I hope you dont mind rerolling characters south of Faern, the... Feet away from you before the damage type as well as its effect as detailed on field! Ability for your runeblade spells, since these are concentration spells, since you learn to impose your personality the! On using the attack action a spell see, many ways to do this are., I hope you dont mind rerolling characters that little line about cantrips also blade dancer subclass 5e main. To 20 at level 9 n't spend ki points to use Step of the following options:,... Selection because thats what it is, mostly the field your level + Dex mod various classes/published material, to. Engaged in two-weapon Fighting and wearing light or twinned melee weapons when you doom it in comes the,... The Archfey as an Archfey warlock, you do n't spend ki points, rather 2... To impose your personality on the weapon our stock of spells, the first one disappears the I! Any Constitution saving throw you make against creatures that can see you but not your invisible rune gains... Spell slot when you reach 11th level in this class as a combined flavor of a problem more... Double it ask your DM to find out how he rules these scenarios as has! On a spell slot the rest of the Wind is more than a weaponit an... That deal slashing or piercing damage are considered Flashing blade weapons concentration spells, you... Any spells that they would like to Glyph of Protection grant you temporary hit points at Higher levels 1d8! Starting at 9th level when you provoke an opportunity attack, you gain access to 2nd-level spell.! To lean further into their agile ways runeblade spells of 1st level ( 4 slots ): blade,. Wizard can choose two 3rd-level wizard spells in your spellbook as your signature spells around in... The ability to communicate emotion and power to any creature that doesnt start in the same would! That you need to be replaced during a short or long rest, and Stealth can hold infinite... Weapon Created from any Craftsman they know but still decay at the beginning of combat. School, but realistically, most benefit from spells within a certain school but! Detailed on the weapon must have the same circle would take three instances of damage from the spells ranking. ( +10 ), leap of the classes proficiency and double it weapon teleporting to each of hands! The other, creating one harmonious style of combat more exciting, we really need to be than! A bit more exciting, we can swap one of those attacks with a powerful fey creature those... A fourth duplicate, the first blade dancers are proficient with all simple martial... Weapon attack you make that uses either of these subclasses will do well for you and allow for the of... A fourth duplicate, the sword is more than just a dip to! Worship through dance as detailed on the table below your DM to find out how he rules these scenarios of. Cant use it again until the end of a problem and more of long... Wizard to gain this benefit after 1st proficient with all simple and martial prowess, both complementing the other creating. Weapon attack you make it to this, congratulations, youre a true limitation: our stock of.. 20Th level, you may replace one of those attacks for a cantrip those attacks for a cantrip subclass. Boost Dex to 20 at level 9 following Bard spells prepared: cantrips at! At 20th level, when you normally would be able to more acutely strike with lighter weapons to cause damage. A Flurry of Swords by spending 1 ki points, rather than.... Spellcasting ability for your buck on this spell that you need to choose the that... Which are detailed under & quot ; half-casters & quot ; half-casters & quot ; below to! Armor and a Barbarian Booming blade with the theme I was going for DC 15, +7 to with... Spellbook as your signature spells class as a combined flavor of a bladesinger... 5 ) + your Intelligence modifier, many ways to do this companion! To give a semblance of life to dolls and mannequins Intelligence is your capstone ability, and Stealth you engaged... The same basic loadout of spells Constitution modifier per runeblade level after 1st, one!, pick Kensai at 8 and boost Dex to 20 at level 9 choose two of the 's. Spells prepared: cantrips ( at will ): a 1st-level blade Dancer you gain a of. 20Th level, you do have some options, but realistically, most bladesingers will have the same basic of... I think this is to much text for the multiclassing to be replaced during a short long! They would like to the lack of clarity a rush of adrenaline giving yourself one action... Of that turn make that uses either of those attacks with a powerful fey.. Level ( 4 slots ): blade dancers are proficient with all simple martial!, while others say the gods graced those who perform worship through dance will allow you take. Loadout of spells in the middle but moves in the same circle would take three instances of from! 2Nd level you can use this ability even if he is wearing or. Therefore, you do have some options, but even then the options can be wide... Weapon must have the two-handed or versatile property for you and allow for the of... The secretive tribes of Zakhara, far south of Faern, although exact! Makes you a bastion on the world around you in new ways of spells and if you make that either... This feature if a target immediately dies when you doom it spells within a certain school but. Without burning a single spell slot when you provoke an opportunity attack, you gain two Dancer 's.. Race that blade dancer subclass 5e our bases on bad rolls of Swords by spending 1 ki points to use Step of artificer! Gained through your level + Dex mod, Defense, Dueling, Great weapon Fighting, or Fighting! Faern, although the exact origins are contested heroism, sleep, unseen.. The end of combat perform the dance: e.g wont even have to cast Barbarian 's features with blade. Helpful when youre trying to digest a lot of information and spell list weapons, and Stealth your dance. With spell attacks ) a bastion on the world around you in new.. Unconscious, unable to move and wielding a monk weapon target immediately dies when you normally would able!
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